Scouting America

Release the Kraken!

A game based on teamwork to get all “swimmers” safely out of the water before the Kraken is released.

Ranks

LION
TIGER
WOLF
BEAR
WEBELOS
ARROW OF LIGHT

Specifications

Arrow of Light, Bear, Webelos

4+

Indoor

4

3

2

Get details on the Fun & Games specifications.

Supply List

  • 4 36-inch diameter hula hoops
  • 4 sports cones
  • Speaker connected to a device to play music

Objective

This is a team event, and the objective is for everyone to get out of the “water” and onto an “island” when the Kraken is released.

Set-Up

Identify a flat area free of hazards that is 30 feet x 30 feet. Use the four sports cones to mark the corners of the boundaries.  For the first round, place the four hula hoops at equal distances from one another in a square inside the boundaries.   You may need to adjust the play area or number of hula hoops based on the number of players.

Directions

The game leader explains that everyone is a swimmer in the ocean and the hula hoops represent islands.  There is a magical beast that lives in the ocean named the Kraken!  When music is playing the Kraken sleeps, but when the music stops the Kraken will wake up and attack swimmers.  To stay away from the Kraken, swimmers have to get onto an island (hula hoops) in 10 seconds.  The goal is for everyone to work as a team and get everyone out of the water in 10 seconds when the Kraken is awake.  When the music starts again, it safe to go swim in the water.

Play the music and have swimmers swim in the ocean.  The game leader picks a random time to stop the music and yell “Release the Kraken!” and start counting down from 10.  Once everyone has made it safely, play the music again and have them swim in the ocean.  The game leader again picks a random time to stop the music and yell “Release the Kraken!” and start counting down from 10. 

After the first two rounds, tell the players that they are now going to travel to another part of the ocean, but the Kraken is still close by.  Take away a hula hoop and arrange them equal distance from one another in a triangle.  After this round continue to play and take away an “island” until there is only one “island” left to swim to. This may be the challenge, based on the number of players, when everyone may need to hold on to one another to stay on the island.

 

Level Up – Reduce the amount of time players have to get to the Island.  Have someone be the Kraken and chase swimmers; if a swimmer gets tagged by the Kraken, the swimmer now becomes the Kraken and the Kraken becomes a swimmer.

Additional Resources

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