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Stop Drop and Roll Relay
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Stop Drop and Roll Relay

Tiger – 1st Grade
Safe and Smart
Elective
Requirement 3
Stop Drop and Roll Relay
Tiger – 1st Grade
Safe and Smart
Elective
Requirement 3
Stop Drop and Roll Relay

Snapshot of Activity

Cub Scouts learn how to Stop Drop and Roll by playing a relay race.

Indoor
5
1
1
If you want to know more about The Adventure Activity Key click here.
  • No supplies needed 

Before the meeting: 

  1. Become familiar with Stop, Drop, and Roll method of putting out a fire when something you are wearing catches on fire. Review the information found on the U.S. Fire Administration website.  
  2. Identify an area of the meeting location that is flat and free of obstacles where Cub Scouts and adult partners can participate in the Stop, Drop, and Roll relay.  

During the meeting: 

  1. Gather the Cub Scouts and adult partners.  Inform them that in the case you ever have something that you are wearing catch on fire you are to stop, drop, and roll until the fire is out.  Demonstrate stop, drop, and roll.  
  2. Inform the Cub Scouts and adult partners that they will practice by playing a game.  Line Cub Scouts up in a single file line. Approximately 15 feet away from them, line up adult partners in a single file line facing the Cub Scouts.   
  3. On your signal the first adult partner will stop, drop, and then roll to the Cub Scout line.  When they reach the Cub Scouts the first Cub Scout will stop, drop, and roll until they reach the adult partner line.  Continue until everyone has demonstrated stop, drop, and roll.
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12/5 Update

The previoulsy reported issues of missing adventure requirements and missing activity resources is now resolved. If you see further issues, please report them via this form.