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Go Swimming
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Go Swimming

Wolf – 2nd Grade
Paws for Water
Elective
Requirement 3
Go Swimming
Wolf – 2nd Grade
Paws for Water
Elective
Requirement 3
Go Swimming

Snapshot of Activity

Take your den and go swimming.

Travel
5
5
5
If you want to know more about The Adventure Activity Key click here.
  • Swimming area: pool or other safe swimming area 
  • Qualified Adult Supervision 
  • Scouting America Annual Health and Medical Record on each participant (youth and adult)
  • Whistles for lifeguards and look-outs 
  • Buddy tags 
  • Buddy board found in Additional Resources 

Before the meeting: 

  1. Locate a swimming area.   
  2. Gather copies of the Scouting America Annual Health and Medical Record on each participant (youth and adult)
  3. Review Annual Health and Medical Records for any restrictions that may impact participation
  4. Review the Safe Swim Defense and secure the proper Qualified Adult Supervision for the activity. 
    All swimming activity must be supervised by a mature and conscientious adult age 21 or older who understands and knowingly accepts responsibility for the well-being and safety of those in their care, and who is trained in and committed to compliance with the eight points of Scouting America Safe Swim Defense

During the meeting: 

  1. Bring copies of the Scouting America Annual Health and Medical Record on each participant (youth and adult)
  2. Conduct swim checks to identify ability group for each Cub Scout.  Those who do not take a swim check are automatically considered a nonswimmer. 
    • Nonswimmer 
    • Beginner 
    • Swimmer 
  3. Ask Cub Scouts to choose a swim buddy within their same swim ability group. 
  4. Complete requirements 4, 5, and 6.
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