Scouting America

Feedback

Feedback

Please provide feedback on your experience of this adventure or activity
Report Quality Assurance
If there are errors or issues with this adventure/ activity, please go to the Report Quality Assurance Page.
Adventure/Activity Feedback Form
This feedback helps identify things den leaders like and opportunities for improvement.
Wolf >
Fish Name Game
Print This Page

Fish Name Game

Wolf – 2nd Grade
A Wolf Goes Fishing
Elective
Requirement 1
Fish Name Game
Wolf – 2nd Grade
A Wolf Goes Fishing
Elective
Requirement 1
Fish Name Game

Snapshot of Activity

Play a game and learn about the diverse local fish species within your state. 

Indoor
4
3
2
If you want to know more about The Adventure Activity Key click here.
  • Printed pictures of native/local fish; these can be found by going to your state’s fish and wildlife department website 
  • Scissors 
  • Paper for drawing 
  • Pens, pencils, crayons 
  • Small flat magnets (one for each fish) 
  • Paper clips 
  • ½” diameter 2’ length dowel rods (one for every 2 or 3 Cub Scouts) 
  • String or yarn for fishing line 
  • Tarp to serve as the “pond” or string or tape to mark off an area for the “pond” 

Before the meeting: 

  1. Cut out the fish and write facts about them on the backs of the pictures. 
  2. Glue a magnet to each picture. 
  3. Make “fishing rods” by tying or taping a length of string to each dowel rod. Tie a paper clip to the other end of the string. 
  4. Place the fish in an area that you designate as the pond. Put paper, pencils, pens, and crayons on a table close to the pond. 

During the meeting : 

  1. Explain to Cub Scouts that they’re going to learn about the fish that live in their area. 
  2. Tell Cub Scouts that after they catch a fish, they are to take it to the table and draw it on a piece of paper adding the name of the fish and one or two facts about it.   
  3. Give each Cub Scout a fishing rod and have them line up by the pond. 
  4. Instruct Cub Scouts to catch a fish using their magnetic fishing rod. After they finish their drawing of the fish, tell them to release the fish back into the pond. 
  5. You can set a time limit for the game or let Cub Scouts play until they’ve caught and learned about all the fish pictures. 

Tip: You can laminate the fish for durability. 

Tip: With slight modifications, you can use the same fishing poles for the Fish Names Game, Cast & Learn, Cast-A-Thon Relay Challenge, Crazy Casting Spin-Off, and Cast-A-Thon Relay Challenge. 

Other Activities Options

You can choose other activities of your choice.

Wolf – 2nd Grade
Travel
1
1
5

Visit a fishery or a fish hatchery. 

Wolf – 2nd Grade
Indoor
2
2
2

A game of Who’s that Fish? Where Cub Scouts guess what fish is pictured and if it is native. 

Chat Icon
Scoutly Toggle Size Close Chat