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Code Breaker
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Code Breaker

Wolf – 2nd Grade
Code of the Wolf
Elective
Requirement 2
Code Breaker
Wolf – 2nd Grade
Code of the Wolf
Elective
Requirement 2
Code Breaker

Snapshot of Activity

Create and decipher codes to find your destination.

Indoor
3
2
3
If you want to know more about The Adventure Activity Key click here.
  • Paper, three sheets per team
  • Pencil, one for each team

Before the meeting:

  1. Review meeting space and determine a starting and ending point. This will be more interesting if there are obstacles between the two so that teams will have to use some creative coding to get their team through the course and to their destination.

During the meeting:

  1. Separate the den into two teams.
  2. Have each team create a code using the code they learned in requirement 1.
  3. Have each team write a set of directions to get from a starting point to an ending point using the code.
  4. The leader will have to provide two separate starting and ending points. This could be moving from one space in their meeting place to another. The idea is for each group of Cub Scouts to create a set of directions in code for the other team to decipher and then follow the directions. Each team should be given a different starting point and ending point.
  5. The first team to arrive at their destination wins.

Other Activities Options

You can choose other activities of your choice.

Wolf – 2nd Grade
Indoor
2
2
2

Play a logic game to find your buddy’s essential items first.

Wolf – 2nd Grade
Indoor
2
2
2

Use logic to break your opponent’s code.

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